Spell
EquipTrickstar Magical Laurel
Archetype:
Trickstar
View:
3658
Activate this card by targeting 1 "Trickstar" monster in your GY; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster. Once per turn, if the equipped monster inflicts battle or effect damage to your opponent: You can Special Summon 1 "Trickstar" monster from your hand. You can only activate 1 "Trickstar Magical Laurel" per turn.
Trickstar Magical Laurel — Power Evaluation
Final Score: 48 ± 6 · Confidence: Medium
- Intrinsic: 47.6 · Deck: 48.5 · Meta: provisional
- Primary role: Extender · Secondary: Combo enabler, Recovery/Recursion
Why it scores here
Trickstar Magical Laurel converts a stocked GY into tempo: it revives a "Trickstar" monster and equips itself, then converts any battle or effect damage the equipped body deals into an extra Special Summon from hand. That is real extension value inside Trickstar, which is why it appears in 121 sampled decks (100% main deck, 99.2% alongside Trickstar Candina), but it is a follow-up card, not an opener — it is dead without a Trickstar already in the GY. It brings no disruption whatsoever, and the equip's "leaves the field, destroy that monster" clause makes the revived body fragile against backrow removal. The card earns no points for stats or popularity; its score is capped by setup dependence, archetype lock, and zero interaction.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Text requires an existing "Trickstar" in the GY to even activate, and no searcher route for this Spell is shown in the evidence, so it is a live follow-up rather than an opening play (verified/inferred). |
| Combo & Conversion | 50 | It Special Summons a Trickstar body from the GY and adds a once-per-turn hand Special Summon on damage, but zero combo records exist, so this is text-only inference of roughly one extra body (inferred). |
| Resource Economy | 48 | It trades one card in hand for a body from the GY (roughly even) and can gain a second body from hand if the equipped monster deals battle or effect damage (inferred). |
| Effect & Interaction | 12 | The description contains no negation, removal, or opponent-facing disruption of any kind (verified). |
| Material Utility | 50 | The revived "Trickstar" is a usable Link/Fusion body, evidenced by heavy co-play with Trickstar Holly Angel (81.8%), Bella Madonna (81.8%) and Trickstar Fusion (62%) (observed). |
| Resilience & Flexibility | 40 | The equip clause destroys the revived monster when this card leaves the field, and the card is a once-per-turn activation that can be negated on resolution, so the investment is easy to punish (verified). |
| Deck-Building Efficiency | 55 | It is a cheap 1-2 slot Trickstar card (avg 1.42 copies; 83 of 121 decks run exactly 1) but is archetype-locked and unusable outside Trickstar builds (observed). |
Calculation
Weight profile: 0.7 Extender + 0.3 Starter/Combo enabler. Intrinsic ≈ 47.6, Deck ≈ 48.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Free Special Summon of any "Trickstar" monster from the GY, extending Link and Fusion plays
- Second effect converts battle or effect damage into an extra Special Summon from hand, fitting Trickstar's burn playstyle
- Very cheap to run: 100% main deck, average 1.42 copies, most lists use a single copy
- High co-play with the Trickstar core (Candina 99.2%, Light Stage 95%, Lycoris 94.2%), confirming the role is real
Weaknesses
- Requires a "Trickstar" already in the GY — dead card without prior setup
- Equip clause destroys the revived monster if this card leaves the field
- Archetype-locked to Trickstar; no generic use
- Provides zero disruption or removal for the opponent
- Only one activation per turn and no evident in-archetype searcher for this Spell
Counters / choke points
- Effect negation on activation (e.g. Ash Blossom & Joyous Spring) leaves the user down a card
- GY disruption removing the target before the revive resolves (e.g. D.D. Crow-style effects)
- Backrow removal destroying the equip, which then destroys the revived monster
- Boards that prevent the equipped monster from dealing battle damage, shutting off the hand Special Summon
Best use
GY revival extender for Link/Fusion climbs and follow-up summoning. Decks: Trickstar. Suggested copies: 1.
Evidence & gaps
- Verified: Text: target 1 "Trickstar" in the GY; Special Summon it and equip it with this card; Text: when this card leaves the field, destroy the equipped monster; Text: once per turn, if the equipped monster inflicts battle or effect damage, Special Summon 1 "Trickstar" from hand; Text: only 1 "Trickstar Magical Laurel" can be activated per turn; Card is an Equip Spell in the Trickstar archetype, legal in TCG, OCG, Master Duel and Duel Links; The card provides no negation, removal or other opponent-facing interaction
- Observed: 121 sampled decks run it, all in the main deck (0 in side); Average 1.42 copies; 83 decks run 1, 25 run 2, 13 run 3; Top co-decks: Trickstar Candina 99.2%, Trickstar Light Stage 95%, Trickstar Lycoris 94.2%, Trickstar Corobane 93.4%; Co-play with Link/Fusion payoffs: Holly Angel 81.8%, Bella Madonna 81.8%, Divaridis 73.6%, Trickstar Fusion 62%; combo data records 0 appearances, 0 as starter, 0 as material
- Inferred: Because activation requires a Trickstar in the GY, this is a follow-up/extender rather than a true starter; The revived Trickstar functions as material for the archetype's Link and Fusion plays; The destroy-when-this-leaves clause makes the revived body vulnerable to backrow removal; No searcher route for this Spell is evident from the supplied evidence, so it is drawn rather than tutored
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no dated metagame sample — Meta power is null/provisional deck data lists Trickstar under several archetype IDs, so distinct archetypes overstates true portability






